
Bohemia Interactive's Vigor, originally released on Xbox back in August of last year, finally arrives on Switch in this paid Founder's Pack edition - with a free to play version due sometime before the end of this year - and what we've got here is a pretty decent looter shooter premise with some good ideas thrown into the mix, however, it's also got a handful of nagging technical issues on Nintendo's console that hold it back from becoming a properly enjoyable experience in its current form.
In Vigor players are tasked with traversing various maps located in and around a post-apocalyptic slice of Norway where they must seek out an endless supply of resources and equipment in order to build and upgrade their very own base, craft weapons and survive. Matches are set against a timer which sees radiation sweep through the play area once it runs out and it's up to you to get in, orient yourself with your map, loot as much gear as possible and hightail it out of the nearest exit before either the radiation or another player takes you out.

In terms of the core gameplay loops here, Vigor is interesting in that you'll do much better to stay away from other combatants where possible rather than the typical situation where killing other players is the first thing on you and your opponent's minds. Much like Escape to Tarkov, and to a lesser extent Hunt: Showdown, stealthily sneaking around maps, focusing on grabbing loot and making your way out of an exit undetected before the timer runs out will see you have the most success here. There's plenty of tension built into proceedings and creeping around maps quietly, occasionally getting into a quick and brutal showdown with another Outlander is as riveting here as in any other game of this nature.
Bohemia Interactive has also introduced a handful of pretty interesting mechanics in order to give its matches a unique spin, our favourite of which is the ability to mess with how and where a round's precious airdrop lands by interacting with comms radios you'll find dotted around the landscape. As rounds start out a designated airdrop zone will be marked out on each player's map but, by interacting with these comms radios, players can change the drop location or even hide it entirely from everyone else but themselves. It's a neat idea that keeps things interesting and adds real tension for players who are brave enough to head towards the airdrop in an attempt to grab a match's most valuable loot.

Speaking of loot value, before rounds begin players can also spend some of their crowns, the in-game currency, to ratchet up the value of the contents of the airdrop as well as adding more loot to the map generally. It's another neat little touch where players who feel like they've got what it takes can pony up in order to get their hands on some even better gear and materials. Further to this you can also spend some crowns to insure your currently equipped guns and gear against being lost entirely upon death. This little wrinkle seems like a good idea initially, however, in practice we felt like it actually detracts somewhat from the tension and leads to players taking a much more careless approach as they have nothing much to lose in death.
In terms of the in-game currency aspects of Vigor, although you absolutely can get by without spending real world money on crowns - you'll earn a paltry amount of them on a daily basis by levelling up and completing tasks and challenges - anyone who does end up spending their own cash can expect to spend plenty as the current rate for crowns is set pretty high. Again, the game does allow you access to all of its weapons and various levels of lootboxes without spending a penny but be aware, the cosmetics here are expensive.
Away from these almost expected monetisation issues though, it's really the technical limitations of this Switch port which are its biggest problem as things currently stand. There's undoubtedly plenty of tense fun to be had in Vigor but some framerate problems, janky controls, draw distance issues and some pretty rough textures and anti-aliasing mean you may find it a bit of a struggle to fully relax and engage with proceedings. Graphically, and especially when played in docked mode, this one is a real mixed bag. It has the ability to look great at times but levels here are also full of low-res textures and a draw distance that sees distant enemies warp and jump around inexplicably as you try to pin them down for a shot or just keep an eye on their whereabouts, something that's going to play extra badly with folk who like to snipe their way through these situations.

The framerate whilst in the game's main encounter mode, or it's more action-oriented shootout and elimination matches, generally sticks to the 30fps target with some dips here and there to the mid-twenties, however, whilst between matches in your upgradeable base things tend to get super choppy with some very noticeable texture issues and constant stuttering. It's not the most frustrating issue, as long as matches play reasonably smoothly we can deal with some hub area stutter, however it does feed into a problem we have with this port's monetised cosmetics aspect. Purchasing skins for guns, new outfits, face paints and so on does feel slightly redundant here when, for the most part, the graphics aren't really up to the task of rendering any of them in a manner which makes them satisfying to look at. Guns, for example, have constant texture problems, struggling to load in detail as you pull them up to shoot, and it's hard to fathom why anyone would bother, at this point, to spend money changing the colour of this mess of blurred textures.
On the plus side, the devs have managed to add gyro controls, something which will be vital to Switch players here as matches are crossplay compatible with the Xbox version of the game, but we still feel like general traversal and combat need tightened up overall, there's a basic level of jankiness here which makes things a little hard to have faith in, especially when you do decide to engage in a gunfight - and those teleporting distant enemies surely put Switch players at a disadvantage in crossplay battles.
Overall, then, Vigor has got plenty of potential, there are some good ideas here and the basic gameplay loops are fairly satisfying. However, it's not a game we'd rush out to buy unless you're massively keen on the genre and holding off for the FTP version to arrive later in the year - when the devs may have sorted some of the more glaring technical issues with this port - seems like the best way forward at this juncture.
Conclusion
Vigor has the potential to be a decent experience on Switch and there's no doubt it's central gameplay loops of stealthily scavenging for loot whilst avoiding other players and making a successful escape can be tense and absorbing. However, as things currently stand, there are a few too many bugs and technical issues for our liking and we'd recommend players wait for the FTP version to drop later in the year when some of these issues should have been worked out.
Comments 34
"Purchasing skins for guns, new outfits, face paints and so on does feel slightly redundant here when, for the most part, the graphics aren't really up to the task of rendering any of them in a manner which makes them satisfying to look at."
can say same for fortnite but not about the graphics on the skins just the physics since there are hardly any
@Slowdive Are you a huge Slowdive fan? Alison is one of the best dreamy slow pop songs I know of....
"Draw distance problems, low resolution textures and overall jankiness hamper enjoyment"
And this is the main reason why I worry a lot about the future of more demanding (graphically) games and AAA titles when PS5 and new Xbox come out, even now the price we pay to have these games on the Switch is too high.
As for the game I know a lot of people into such games, myself I prefer single player FPS games.
It would seem like the dynamic where you are trying to stay away from folks would help with the framerate --- no massive firefights as everyone is squeezed into the same central area. If they can get this locked to 30 I'll be wanting to try it when it releases for free later in the year.
Hmm, seen plenty of adverts for this on Youtube, a long 35 second advert with actors etc... Game seems to be getting a real push for sales... I would have expected it to be a better title than this for the effort been put into promoting the game....
@Slowdive Nice! Yeah, they're a fantastic band. If I did what you did I would be called Stereolab on Nintendolife.
You can get the Division 2 for $9. Watch Netflix on the bus. Better off both at home and on the GO than being stuck with this.
What's the ratio of games with tech issues to games without. It's time for either a pro or a successor
@Rayquaza2510 @sixrings agree - I hope Nintendo releases a Pro later this year. Hopefully with them being un-usually quiet, maybe something is in the pipe line - but don't get your hopes up.
@Slowdive Another +1 for the name, Souvlaki is one of my favourite albums!
This alone shows the time is ripe for a more powerfull switch 2.
@Agriculture You're just going to keep commenting that?
@Agramonte even if we stick to The Division's discounted $9 for comparison against the Founder's Pack's $20, it's still kinda weird to try and override the portability appeal with an alternative like "Netflix on the bus", a video subscription starting at $9 per month.🤔😅 All while Vigor itself is slated to go FTP later on.
@The-Chosen-Price yeah, the time and the wallets of the select 5-10 millions who would willingly buy "Switch 2" for its currently imaginable price. 100% @sixrings approved. 😅
Perhaps if the SX5 gang's expectedly hefty price ballpark leaves enough gamers putting the money where their spec thirst is, Nintendo might start scratching its collective chin. As long as the most recent historical precedents revolve around early PS3 and 3DS sales, it's a bit hard to picture them going for a premium device before they can assemble a "portable PS4" (which is the least the fandom's wet dreams paint the hypothetical "Switch 2" to be) with a relatively affordable pricetag. Nvidia, for one, isn't in this for charity either.
I was looking forward to it but the graphics are just not acceptable for me.
@nhSnork I'm ok with xbox one s levels but no one's saying no to ps4 quality.
BRING BACK DEVIL'S THIRD MULTIPLAYER!!!
@Yanina get used to it. most third party games look like this: janky, low resolution and with draw distance problems introducing pop ins. That's without mentionning the many other games that fail to maintain an acceptable framerate.
it's a switch, it's basically a portable ps3 that's barely more powerful.
@Monkeido Every time I get a chance to!
@The-Chosen-one I thought these poorly optimized games was entirely to blame on lazy development teams. There sure seems to be a lot of lazy development teams in this industry.
This looks AWFUL.
No way should anyone support this sloppiness.
Makes Warface (which I love and have no issues with as a whole) look like a next gen AAA title (no offence Warface, love you).
@nessisonett Yeah, great album!
@sixrings
Yep thats true
@60frames-please @Slowdive +1 to both! To tie this up with the review a bit, I’d recommend “Norway” by Beach House.
Love this game. Currently my most played Switch game. Not as a shooter, but as a stealth game. I love the gameplay loop here. On a technical side textures are an issue, but to me the style and atmosphere makes up for it just enough for it to be acceptable. Great review. I would probably rate it 8/10 - and as a pure shooter the 6/10 seems spot on.
@Falien I love Beach House, but how does Norway connect to the game? The only game related connection I can think of at all is the instruction manual for the original X-Com PC game which listed members of Stereolab as character names in it's images of screenshots (I think that was it, their names were in there somewhere, it really surprised me!).
I had beta access to this and thought it was so poorly made - looked and ran like crap
Split screen?
@60frames-please “ In Vigor players are tasked with traversing various maps located in and around a post-apocalyptic slice of Norway [...]”
I didn’t know that bit about X-Com, thanks for sharing! On a similar note, a while back during job training related to clinical trials, I had to come up with fictional names for a scenario and I used everyone from Deus Ex: Human Revolution!
Yes, I must have glazed past the Norway bit as I read the review looking for gameplay and graphics info.
Nice, sounds like a good way to add a bit of interest to something!
@veesonic mate if you read the review, it says it struggles to run on ONE screen. Which is a shame.
@Swiftstorm Do you still happen to be playing? I, too am enjoying this looter-shooter despite it's glaring issues (random crashes, clipping cosmetics and ADS). Let's team up! Haven't had this much fun on my Switch honestly.
@sloridin Hey. Yeh still playing. But honestly only as a late night solo stealth experience. I never plan for when to play and almost always only play in short bursts of a few rounds. Got my 114 upgrades, so not a ton for me to do currently with my approach.
Glad to hear it! Shame you haven’t teamed up with anyone to play...yet. I stayed out sending random friend requests and in a few weeks I’ve got a regular group of friends to play with and coordinate our raids with using discord. Would be awesome to do sone raids with you sometime if you’re interested!
@TimboSlice definitely better than Warface on Switch though lol.
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